Projects

An action platformer that blends combat and movement to create fast-paced, momentum-based gameplay. Developed by Studio Aspen, a simulated AAA environment for students in the Game Studio Progam run by the EGDCollective.
Role: Programming Lead
Technology: Unity, C#
Duration: 9 Months (2023-24)
Studio Size: 50 (approx.)
Programming Team Size: 10 (approx.)

An action arcade game where you need to survive an onslaught of enemies for as long as you can while racking up as many points as possible. This personal project was developed after being inspired by a common film trope of a skillful samurai cutting their enemies so fast the enemies don't react until they sheath their sword.
Role: Sole Developer
Technology: Game Make Studio 2
Duration: Completed Jan 2020 (5 Months)
Team Size: 1

A local multiplayer arcade game where you compete against your friends in a game of red-light-green-light bumper cars. This game is developed for the ICO Game Jam 2023 where the theme is "3...2...1...".
Role: Programmer
Technology: Unity, C#
Duration: June 2023 (3 Days)
Team Size: 4
In Development Project
A fishing rogue like game where the fish you catch are the abilities you use to fight your way up a mountain, defeating dangerous enemies and gradually growing your power. So this game sits at the intersection of the randomness of rogue-likes and the randomness of fishing
Role: Programmer
Technology: Unreal Engine 5
Duration: 2025-Present
Team Size: 4
